AI Insights · Timothy · July 2023
Top 5 Shopping Games on Android in Central America: Q2 2023
Explore the performance of the top 5 shopping games on Android in Central America during Q2 2023, with insights on downloads, revenue, and active users.
The second quarter of 2023 saw interesting trends in the performance of the top 5 shopping games on the Android platform in Central America. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
My Mini Mart from Supersonic Studios LTD had a fluctuating quarter. Weekly revenue peaked at around $199 in mid-April before stabilizing to about $69 by the end of June. Downloads varied significantly, starting at approximately 64.4K in late March, dropping to around 25.4K in early May, and then climbing back up to 29.3K by the end of June. Active users saw a decline from 179.3K in late March to 97.9K by the end of June.
Idle Supermarket Tycoon-Shop by Codigames showed a more stable trend. Revenue remained relatively low, peaking at $60 in late May. Downloads were consistent, ranging from 2.8K to 5.1K, with a notable increase towards the end of June. Active users also demonstrated stability, fluctuating between 9.3K and 12.6K.
Vlad & Niki Supermarket game from Hippo Kids Games experienced varied performance. Revenue saw a peak of $50 in early May but generally hovered around the $20-$40 range. Downloads had a significant dip in early May, plummeting to around 3.5K, but recovered to 16.2K by the end of June. Active users followed a similar pattern, starting at 37.1K in late March, dropping to 14.8K in late May, and then rising to 30.3K by the end of June.
Miga Town: My Store from XiHe Digital (GuangZhou) Technology Co., Ltd. had a relatively steady quarter. Revenue peaked at $39 in late April. Downloads were consistent, ranging from 8.3K to 16.9K, with a slight drop towards the end of the quarter. Active users saw a peak of 20.2K in early April before stabilizing around the 12K mark by the end of June.
Finally, Shopping Mall 3D by BREW GAMES had a mixed performance. Revenue peaked at $59 in early June. Downloads fluctuated, with a significant dip in late April to just 285, but rebounded to 5.3K by the end of June. Active users followed a similar pattern, starting at 14.2K in late March, peaking at 21.8K in early April, and then stabilizing around 10.8K by the end of June.
For more detailed insights and analysis, visit Sensor Tower.